Wife sucks till he scores
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You have to be joking. If you let her blow you to extinction then dont jack of the last 3 seconds. You were ready to blow, so blow.
I dont get, these assholes who need to jack off at at bj. If the woman/girl/slut is willing to blow then go for it till the end.
Or are these just those dumbass american pornstars?
Maybe you should post some videos then where YOU can let the woman finish you off. We’re all different people with different tastes and opinions in life.
Oh right, instead of that, you’re in totallynsfw watching porn and complaining.
Call me stupid, but somehow i find that pretty ironic.
The quality of a BJ is dependent on how the chick handles the ending.
In this case it blew. Not literally.
I think the seeming near fturue of FPS’s won’t be about leaps in game play concepts but tweaks in eye candy and narrative elements. though my experiences with 1st and 3rd (but really still 1st) person perspective in video games is limited, I have observed that this perspective is kind of a really new concept in video games: You didn’t really see the world as Ms. Pac-man though you control her/it. You assumed that you were on the side of the good in Space Invaders as it’s not really clear why you’re cowering behind ineffectual buildings taking pot shots at Invaders , who when only one is left, starts to become seemingly frantic until you put it out of it’s misery, which brings more angry invaders who are faster and more aggressive. Maybe they are fighting for their lives. who knows, and cares, it’s all abstract because of your point of view. But in FPSs, you are definitely asked to care as you are essentially the main character.1st person passionate-observer point of view is commonly thought of as a bad place to start your narrative as is very limited in scope and really asks the reader suspend their dis/belief .I think this will be a huge challenge to the medium of digital interactive entertainment very soon. Also, I think because video games try to immerse the audience on a cause-effect relationship to the medium, video games can be very ham-fisted when it comes to the more subtle narrative shadings/moods, which is also an intimidating narrative obstacle. So really, as much as I’ve enjoyed FEAR2 and stuff of that ilk because the narrative element seemed so fresh to FPS’s at the time and so compelling, I think it’s just not a good medium for linear narrative. So you end up with all of these worlds and environments which only mildly influence why in the fuck you’re running around shooting shit in the first place. I vote to keep things simple. It’s war, or they’re trying to eat me, or I just like it when shit blows up, whatever the moral frame, I just don’t think even the most average person requires much convincing in order for them to feel it’s ok to shoot shit, you know, war-eating-it’s not real (which is very true) I think other than patting me on my head for shooting shit like a good little boy, a narrative should just stay out of the way for the most part.
Save 3:30 of your life and jump ahead. Huh huh, I said “head.”